
Abandoned and forgotten by the fey and the dwarves, the humans, orcs, and goblins inherited Dreb. Vast cities once inhabited by the other races now lay dormant and empty. The energy from The Shattering had turned much of the flora along the northern edge of Dreb into a clay-like substance. Once lush forests now stood lifeless. All was not lost however, Drebbish farmers quickly discovered that the clay had a great amount of utility. The substance that now composed these petrified trees was extremely rich with nutrients, and could be tilled into the soil to produce hearty and delicious crops. Drebbish artificers were delighted to find that the clay had powerful magical properties as well. When molded and fired it took the form of an almost unbreakable stone that would greedily accept even the most powerful of enchantments. As the Drebbish population began to harvest this potent material, it was quickly discovered that the forests were not exactly as lifeless as the trees that composed them. Fearsome creatures, mutated by the divine energy radiating from the newly-sundered Elysium began to emerge. Among these creatures were a select few humanoids who had wandered too close to Elysium just before The Shattering. These divinely-infused humanoids would become the first aasimar.
Modern day Dreb is ruled by an orchish empress known as Kargar, The Dread. Her seat of power lies in the capital city of Crossvale.
Major Cities
- Bla’Uk (Independent)
- Border territory.
- Not under the control of the empire.
- Home to thieves and criminals.
- Corsia (Factionless)
- Old elvish city from before The Shattering.
- Home to the largest beverage bazaar on the Material Plane.
- Crossvale (Empire)
- Capital city of Dreb.
- Central hub of trade in Dreb.
- Home to the empress and royal family.
- Vem (Factionless)
- Old gnomish and dwarvish city from before The Shattering.
- Mostly abandoned.
- Filled with hundreds of treacherous and abandoned vaults and dungeons filled with pre-Shattering treasures.
- Popular destination for adventurers seeking their fortune.
- Encegate (Empire)
- Home to clerics and druids.
- Large aasimar population.
- Built around the Elysial Ridge, a mountain range on the northern edge of the Material Plane.
- Intersects with the Petrified Timberland.
- Margate (Empire)
- Fishing city.
- Citizens fish the waters of the Katonic ocean and provide most of the seafood for the empire.
- The Drebbish navy is located here.
- A famous aquarium known as The Sea’s Bounty is located here.
- Resas (Empire)
- Farming city.
- They use the nutrient-rich clay from the nearby Ashbloom forest to till their soil and grow incredibly large crops.
- Empire-controlled.
- Xore // The Tower of Xore (Empire)
- The entire city is built into a massive stone tower, the top of which nearly scrapes The Veil.
- The tower is several miles thick with layers and layers of interior walls.
- The closer you get to the interior the more wealthy the citizens are.
- Large Drebbish military presence.
- The empire's most powerful weapons are kept in a vault under the tower.
- Empire-controlled.
Forests:
- Petrified Timberland
- Forest made of petrified clay trees.
- Ashbloom Forest
- Forest made of petrified clay trees.
- Catcove Woods